Hey, everybody. Welcome back!
So, it's been a awhile and we're pretty busy, but we finally have an update pushed out the door just in time for QuakeCon!
Here are the changes for the new version, 2.1! Grab it in the Downloads Page!
Phew! That's a lot! Thanks for being patient with us this past year. We're really glad that people like the game, and there will be more Square coming up.
Be there and be Square!
Howdy, Adventures of Square community (yep, that's you)!
We now have an official Discord Server! That link will invite you in. On the server, you can talk about all sorts of Square-related things, as well as speedrunning, modding, and mapping.
"Wait a minute," you say, "modding and mapping?!" That's right! We're also releasing an Episode 1 & 2 Map Development Kit for use in mapping for Square! If you already know how to make Doom maps, and wanted to make Square maps, then today's your lucky day! All you need is a compatible map editor like GZDoom Builder.
However, there are a few caveats: The Adventures of Square is a game currently in development, which means that things could be changing internally with each release. Keep in mind that our progress in development could break your mod or map. We accept no responsibility if this happens, but we'll do our best to inform everybody of major changes.
See you there! We can't wait to see what everybody cooks up!
Better late than never.
Hey, everybody! The Adventures of Square Episode 2 is finally OUT! It's been a long road frought with delays and danger, but we've finally delivered. Episode 2 is HERE!
UPDATE (2018-04-06): We're now on itch.io as well!
We've also made OSX builds for our Mac-using friends (though we're kinda new to it - let us know if there are any major issues)! Also there's plenty changed between version 1.4 (Square-ware) and 2.0 (Secant Edition):
From the bottom of our hearts at BigBrik Games, we would also like to take this moment to thank the countless (really - we have not been counting) fans and followers and players and downloaders of The Adventures of Square, from the YouTube Let's Players to the Speedrunners, from the Casuals to the Hardcore. We are still moving forward and finishing up the game with Episode 3 (coming... whenever. Maybe 2020?), and we hope you still have the amazing patience that you've showed us as you waited for Episode 2.
Be there and be Square!
Hey, everybody. It's been a while (feels like deja vu....).
I'm sure everybody's wondering, "Where the heck is Episode 2?" And the answer is, really, really, soon!
As it stands at this very moment, we've got 11-ish out of 12 maps done, all of the new enemies and weapon stuff coded, practically all of the major artwork and graphics finished, all of the music composed, and 98% of the sound work DONE!
We hope to have this thing done by January 31st, 2018 (or a tiny bit past that). That will give us enough time to polish all of the remaining things to a spittle-infused shine, and ensure that Episode 2 (and bits of episode 1) are going to be an amazing thing you'll enjoy in 2018. It's already really good, and we're darn sure you'll be incredibly pleased with a lot of the new stuff (my money's on the Strongman)!
And if we're not done by GDC in March, feel free to come find me (MTrop) and yell at me, and I'll put on my sad face. :(
As always, we are incredibly grateful for all of our fans, and we thank you for not giving up on us, even though we really don't blame you for getting a teensy bit impatient.
Soon we'll be there, and soon, you'll be Square! ...Again!
Hey, everybody. It's been a while.
Square's version is now 1.4, and this a major "polish" version. One, I may add, that contains more refined spritework, environmental sounds and effects, and updated weapon art! WHOA!
We've also switched to GZDoom as our base, due to the discontinuation of ZDoom. But this is good, since we don't have to keep distributing two different Windows versions every release. You can still switch between the retro- style renderer and the OpenGL one, though. This also might mean that there will be some bugs here and there that will need fixing, but everything's very stable.
We also cannot stress enough that we are VERY grateful to have such patient fans, and we are pretty much on track for releasing Episode 2 before the end of the year (for serious, this time - no joke)!
Me (MTrop) and Jazz Mickle will also be at A-MAZE 2017 in Berlin, Germany from April 26 - 29. Come talk to us about Doom! Square will also be at the Open Screens (very last shift, very last day) so you may get to play EPISODE 2! HOLY COW! (Or, maybe earlier, if you ask nicely.)
Enough goings-on - on with the Changelog!
Thanks for your continued support, Square fans! Be there and be Square!
You know, what? Let's freshen this episode up a bit.
Square's version is now 1.3.2. Incoming changes....
Changelog:
Also, I (MTrop) will be in LA for IndieCade 2016! I'll be in the IndieXChange Gametasting the day before the festival proper. Stop on by and you may just get your chance to see a working version of EPISODE 2! It's not a myth after all!
We also did a Devstream for Episode 2 and answered some of your questions about developing the game! It is up on YouTube here! It was such a success, we might do it again! Who knows!
Another thing to check out on YouTube is a user named CainBitterman, who recorded his playthrough of Square on Cubular difficulty! Whoa! Check out the videos here, on his channel!
Until we meet again, loyal fans! Be there and be Square!
Hey, all. We've tweaked and fixed some things.
Square's version is now 1.3.1. Here are the changes!
Changelog:
Development on E2 is back is business, and slowly but surely, it is getting done. The wait will be more than worth it, we assure you!
Follow BigBrik on Twitter!
Hello everybody! We're releasing another version of Square!
This release brings the version up to 1.3, and will bring the game closer to what the final gameplay will be like. Though, due to some slight codebase fragmentation in ZDoom/GZDoom, the Software and OpenGL versions are now in separate packages. Sorry!
Changelog:
We're working hard on finishing up Episode 2 at the moment, and are probably gonna release it hopefully mid-year-ish if things go smoothly. It's not the full game (3 episodes), but we feel that you guys deserve something for putting up with the wait due to some unforseen delays. We will still finish the game, but it won't be done in as quick a timeframe as we thought. We will still stick screenshots up on our Twitter Feed whenever possible, so follow that for updates and announcements!
Also, on another note, A MAZE is coming up in April (19th - 23rd), and I (Matt Tropiano) and possibly JMickle will be there. Find us and talk about Square and Doom!
Thanks for sticking with us! Follow BigBrik on Twitter, and remember - Be There and Be Square!
Hey, it's been a while. So where are we with Episode 2 and 3?
Well, it's coming along slowly but surely. We are wrapping up the major bit of Episode 2, and believe us when we say that it's gonna be awesome when everything's done. What this means, though, is we are pushing back our release schedule quite a bit. Like, a whole half-of-a-year "quite a bit."
In the meantime, another version will be released soon with some tweaks that will bring things closer to how things will work in the full version, and we are releasing sneak peeks of stuff on our Official Twitter Page, so follow that if you want to see progress!
So that's where we are. Indiecade is coming up at the end of this month, and I (Matt Tropiano) will be there in case you wanna chat about Square, Doom, or Video Games or whatever.
Thanks for your patience and support, and as always, Be There and Be Square!
It's a QuakeCon present for you all: Square is now version 1.2, and it adds/fixes a lot of stuff.
Changelog: