Hey, everybody. It's been a while (feels like deja vu....).
I'm sure everybody's wondering, "Where the heck is Episode 2?" And the answer is, really, really, soon!
As it stands at this very moment, we've got 11-ish out of 12 maps done, all of the new enemies and weapon stuff coded, practically all of the major artwork and graphics finished, all of the music composed, and 98% of the sound work DONE!
We hope to have this thing done by January 31st, 2018 (or a tiny bit past that). That will give us enough time to polish all of the remaining things to a spittle-infused shine, and ensure that Episode 2 (and bits of episode 1) are going to be an amazing thing you'll enjoy in 2018. It's already really good, and we're darn sure you'll be incredibly pleased with a lot of the new stuff (my money's on the Strongman)!
And if we're not done by GDC in March, feel free to come find me (MTrop) and yell at me, and I'll put on my sad face. :(
As always, we are incredibly grateful for all of our fans, and we thank you for not giving up on us, even though we really don't blame you for getting a teensy bit impatient.
Soon we'll be there, and soon, you'll be Square! ...Again!
Hey, everybody. It's been a while.
Square's version is now 1.4, and this a major "polish" version. One, I may add, that contains more refined spritework, environmental sounds and effects, and updated weapon art! WHOA!
We've also switched to GZDoom as our base, due to the discontinuation of ZDoom. But this is good, since we don't have to keep distributing two different Windows versions every release. You can still switch between the retro- style renderer and the OpenGL one, though. This also might mean that there will be some bugs here and there that will need fixing, but everything's very stable.
We also cannot stress enough that we are VERY grateful to have such patient fans, and we are pretty much on track for releasing Episode 2 before the end of the year (for serious, this time - no joke)!
Me (MTrop) and Jazz Mickle will also be at A-MAZE 2017 in Berlin, Germany from April 26 - 29. Come talk to us about Doom! Square will also be at the Open Screens (very last shift, very last day) so you may get to play EPISODE 2! HOLY COW! (Or, maybe earlier, if you ask nicely.)
Enough goings-on - on with the Changelog!
Thanks for your continued support, Square fans! Be there and be Square!
You know, what? Let's freshen this episode up a bit.
Square's version is now 1.3.2. Incoming changes....
Also, I (MTrop) will be in LA for IndieCade 2016! I'll be in the IndieXChange Gametasting the day before the festival proper. Stop on by and you may just get your chance to see a working version of EPISODE 2! It's not a myth after all!
We also did a Devstream for Episode 2 and answered some of your questions about developing the game! It is up on YouTube here! It was such a success, we might do it again! Who knows!
Until we meet again, loyal fans! Be there and be Square!
Hey, all. We've tweaked and fixed some things.
Square's version is now 1.3.1. Here are the changes!
Development on E2 is back is business, and slowly but surely, it is getting done. The wait will be more than worth it, we assure you!
Follow BigBrik on Twitter!
Hello everybody! We're releasing another version of Square!
This release brings the version up to 1.3, and will bring the game closer to what the final gameplay will be like. Though, due to some slight codebase fragmentation in ZDoom/GZDoom, the Software and OpenGL versions are now in separate packages. Sorry!
We're working hard on finishing up Episode 2 at the moment, and are probably gonna release it hopefully mid-year-ish if things go smoothly. It's not the full game (3 episodes), but we feel that you guys deserve something for putting up with the wait due to some unforseen delays. We will still finish the game, but it won't be done in as quick a timeframe as we thought. We will still stick screenshots up on our Twitter Feed whenever possible, so follow that for updates and announcements!
Also, on another note, A MAZE is coming up in April (19th - 23rd), and I (Matt Tropiano) and possibly JMickle will be there. Find us and talk about Square and Doom!
Thanks for sticking with us! Follow BigBrik on Twitter, and remember - Be There and Be Square!
Hey, it's been a while. So where are we with Episode 2 and 3?
Well, it's coming along slowly but surely. We are wrapping up the major bit of Episode 2, and believe us when we say that it's gonna be awesome when everything's done. What this means, though, is we are pushing back our release schedule quite a bit. Like, a whole half-of-a-year "quite a bit."
In the meantime, another version will be released soon with some tweaks that will bring things closer to how things will work in the full version, and we are releasing sneak peeks of stuff on our Official Twitter Page, so follow that if you want to see progress!
So that's where we are. Indiecade is coming up at the end of this month, and I (Matt Tropiano) will be there in case you wanna chat about Square, Doom, or Video Games or whatever.
Thanks for your patience and support, and as always, Be There and Be Square!
It's a QuakeCon present for you all: Square is now version 1.2, and it adds/fixes a lot of stuff.
We've updated Square AGAIN! (But we have a long way to go to break Quake 2's record....)
Square has been updated to version 1.1.2, and fixes something weird.
Just a wafer-thin one.
Square has been updated to version 1.1.1.
Also, did you check out the June 2015 issue of PC Gamer? Andi Hamilton wrote an article called "The Cult of Doom" that features some stuff that Jimmy and I said about Square and Doom Modding/Developing in general! Check it out, if you can grab a copy!