You know, what? Let's freshen this episode up a bit.
Square's version is now 1.3.2. Incoming changes....
Also, I (MTrop) will be in LA for IndieCade 2016! I'll be in the IndieXChange Gametasting the day before the festival proper. Stop on by and you may just get your chance to see a working version of EPISODE 2! It's not a myth after all!
We also did a Devstream for Episode 2 and answered some of your questions about developing the game! It is up on YouTube here! It was such a success, we might do it again! Who knows!
Until we meet again, loyal fans! Be there and be Square!
Hey, all. We've tweaked and fixed some things.
Square's version is now 1.3.1. Here are the changes!
Development on E2 is back is business, and slowly but surely, it is getting done. The wait will be more than worth it, we assure you!
Follow BigBrik on Twitter!
Hello everybody! We're releasing another version of Square!
This release brings the version up to 1.3, and will bring the game closer to what the final gameplay will be like. Though, due to some slight codebase fragmentation in ZDoom/GZDoom, the Software and OpenGL versions are now in separate packages. Sorry!
We're working hard on finishing up Episode 2 at the moment, and are probably gonna release it hopefully mid-year-ish if things go smoothly. It's not the full game (3 episodes), but we feel that you guys deserve something for putting up with the wait due to some unforseen delays. We will still finish the game, but it won't be done in as quick a timeframe as we thought. We will still stick screenshots up on our Twitter Feed whenever possible, so follow that for updates and announcements!
Also, on another note, A MAZE is coming up in April (19th - 23rd), and I (Matt Tropiano) and possibly JMickle will be there. Find us and talk about Square and Doom!
Thanks for sticking with us! Follow BigBrik on Twitter, and remember - Be There and Be Square!
Hey, it's been a while. So where are we with Episode 2 and 3?
Well, it's coming along slowly but surely. We are wrapping up the major bit of Episode 2, and believe us when we say that it's gonna be awesome when everything's done. What this means, though, is we are pushing back our release schedule quite a bit. Like, a whole half-of-a-year "quite a bit."
In the meantime, another version will be released soon with some tweaks that will bring things closer to how things will work in the full version, and we are releasing sneak peeks of stuff on our Official Twitter Page, so follow that if you want to see progress!
So that's where we are. Indiecade is coming up at the end of this month, and I (Matt Tropiano) will be there in case you wanna chat about Square, Doom, or Video Games or whatever.
Thanks for your patience and support, and as always, Be There and Be Square!
It's a QuakeCon present for you all: Square is now version 1.2, and it adds/fixes a lot of stuff.
We've updated Square AGAIN! (But we have a long way to go to break Quake 2's record....)
Square has been updated to version 1.1.2, and fixes something weird.
Just a wafer-thin one.
Square has been updated to version 1.1.1.
Also, did you check out the June 2015 issue of PC Gamer? Andi Hamilton wrote an article called "The Cult of Doom" that features some stuff that Jimmy and I said about Square and Doom Modding/Developing in general! Check it out, if you can grab a copy!
Hey, hey, everybody!
You have probably heard me saying it a bunch already or if you follow the indie scene you might already know it, but Square is gonna be at A MAZE. Berlin 2015 in (you guessed it!) Berlin, Germany!
The venue is at Urban Spree, in the Friedrichshain borough of Berlin, from April 22nd to the 25th. I'm gonna be there (MTrop), and Jerry will be there, especially since he's one of the artists that are going to be doing stuff there on the 22nd! Yowza!
You wanna talk Doom or Square? Then head on down! Tickets are purchased here! Hope to see you there!
Well, we're back from London, and we had an incredible time! We loved talking to everybody about Doom and Square, and we can't wait to go to future events! We snapped a few pics, and talked to a lot of people that played the game. In the end, everybody had the same response: The Adventures of Square was FUN!
And that's all that really mattered to us at the end of the day.