No! Square is entirely standalone, which means it needs no Doom Engine games in order to run! The bundle for your OS of choice is all that you need! Make sure you extract it to a directory that can be written to.
Most likely. Square's gameplay is fast, engaging, and controls similar to most Doom-generation FPSes, but you'll be jumping and crouching more than you would probably be used to.
The difficulty scale of the game is also different, as well. You may not survive the harder difficulties if the normal difficulty is giving you trouble. Swallow your pride, pal - you may not be as good as you thought you were. This game's an entirely different beast.
The full game will have a total of three episodes, which will take Square to the moon and beyond! There will be more enemies, more music, more locales, and a bunch of surprises!
See our press page for details.
Probably. Latest version tested is 3.3.1, both Windows and OSX. This version and higher can load Square as an IWAD with the -iwad parameter.
Absolutely! However, there are a few caveats:
The Adventures of Square is a game currently in development, which means that things could be changing internally with each release.
Keep in mind that our progress in development could break your mod or map. We accept no responsibility if this happens, but we'll do our best to inform people of major changes.
BigBrik Games is a closed team. Do not map or sprite or create things intending for your work to "make it into the game" in any fashion.
We are not accepting outside work unless we explicitly commission it.
Unfortunately, no. As of the time of this writing, Zandronum does not support most of the GZDoom engine features in The Adventures of Square that exist in the current official version of GZDoom. They are working towards closer compatibility at the moment, so it may be sooner than you think! See their Roadmap page for details.
However, we are currently looking into a way to start games up quickly over the Internet despite GZDoom's old-school, ad-hoc nature, so stay tuned for those types of developments in the future.
If we update the engine, there's a chance that some configuration may be out of date or deprecated. To clear up those issues, navigate to the ~/Library/Preferences folder and delete TheAdventuresOfSquare.ini. The default values will be recopied when you run the game again.
We do not govern the development of GZDoom, but the moment that there's a build of it that would work on those platforms, it might happen. Unfortunately, that is not the case today, so no.
GZDoom's HQX texture upscaling modes do not support transparent textures, and may not fall back properly to regular upscaling modes. We are currently looking into what causes this.
Of course! Don't worry about that sort of thing; we like seeing people play Square - even really obnoxious videos of it! Let's Plays and the like are A-OK in our book. We'd also like you to link back to this site so people can download the game!
We do, however, not like monetization of the assets EXCLUSIVELY, i.e. uploading videos of JUST music or JUST sound effect montages. If you do, please do not enable monetization on them. No problem if you're playing the game and they come up naturally, or if you use a sound clip or sprite or music chunk or two in some kind of parody or presentational work. Use common sense as to what is and isn't Fair Use, and everything's fine.